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Careers at Tactai

Tactai is pioneering the world's first wearable device that enables users to interact naturally with virtual and digital applications using their hands and fingers. The company's patent-pending Dynamic Tactile Wave™ technology creates multi-modal experiences by fully engaging the user's senses and bringing touch, sound, and light together to create immersive natural interactions with next-generation computing applications. The company's products help create compelling immersive interactive experiences in Augmented Reality/Virtual Reality/3D applications for gaming, e-commerce, training, film, architecture, and education. 

We believe VR/AR is the next computing paradigm (after mainframes, client-server, web and mobile computing). Tactai is redefining the man-machine interface for this emerging new world.

We are a small nimble team that is distributed across 2 locations - so we value independent self-directed go-getters who embody team spirit and a strong desire to play hard as we work hard.

At Tactai, we are playing to redefine computing as the world knows it.  

If any of the listed positions interest you, we would love to hear from you.  

Send us an email at careers@tactai.com or by click on the button below.

Current openings

This an exciting opportunity to make a lasting impact in the emerging world of AR/VR/MR and 3D holographic applications. The Software Engineer (Tracking) will be pivotal to one of the pillars our technology: the ability to track a user's hands and fingers (at very high resolution). We have already built a first version that has been widely acknowledged to be the best in class. You will help us deliver on audacious roadmap goals to cement our market leadership.

The Software Engineer (Tracking) will report to our Vice President, Products. On a daily basis, you will work with our full team of engineers and researchers who are focused on haptics, user experience, and content platforms.

Role and Responsibilities
  • Develop new and/or refine existing algorithms to improve our object tracking capabilities
  • Deliver robust software modules to implement tracking technology which is incorporated in our developer kits and in our partners' implementations of our technology
  • Assist in quality assurance, debugging and Level-3 support activities as required
  • Liaise with researchers and standards organizations in the realm of computer vision, tracking, micro-electronics, and communications
  • Project thought leadership in the realm of object tracking
  • Work closely with other members of the product team and adhere to agile development principles as instituted by the team
Required
  • Experience with algorithmic development in object detection / tracking OR computer vision OR image / signal processing
  • Ability to work effectively in a small high-performance team
  • Authorization to work legally in the US or Canada (unless you are remote)
Desirable
  • An MS/BS in a technical discipline, from a reputed program
  • An easy going personality
Skills and Keywords (some, but not all may appear on your resume)
  • Computer Vision, Robotics, Image Processing, Pattern Recognition, Machine Learning
  • OpenCV
  • C, C++, C#, Python
  • Unity, Unreal
  • Virtual Reality, Augmented Reality, Mixed Reality
  • Oculus Rift, Leap Motion, Magic Leap, Microsoft Hololens, Google Daydream, Samsung Gear VR, HTC Vive
This an exciting opportunity to make a lasting impact in the emerging world of AR/VR/MR and 3D holographic applications. The Software Engineer (Applications) will help us deliver on our vision for completely immersive applications featuring natural touch-based interaction in VR/AR/MR.   You will be working with the most cutting-edge tools and technologies available on the market and some on a pre-release basis provided by strategic partners.  

The Software Engineer (Applications) will report to our Vice President, Products. On a daily basis, you will work with our full team of engineers and researchers who are focused on tracking, haptics, user experience, and content platforms.

Role and Responsibilities
  • Develop new and/or refine existing applications for VR/AR/MR on platforms like Unity, Unreal and WebVR
  • Assist in quality assurance, debugging and Level-3 support activities as required for solutions developed for our customers
  • Liaise with researchers and standards organizations in the realm of VR/AR/MR and haptics
  • Project thought leadership in the realm of immersive computing
  • Work closely with other members of the product team and adhere to agile development principles as instituted by the team
Required
  • Experience with development on platforms like Unity/Unreal
  • Ability to work effectively in a small high-performance team
  • Authorization to work legally in the US or Canada (unless you are remote)
Desirable
  • An MS/BS in a technical discipline, from a reputed program
  • An easy going personality
Skills and Keywords (some, but not all may appear on your resume)
  • Unity, Unreal
  • C#, Objective-C, C/C++
  • Game development, special effects
  • Virtual Reality, Augmented Reality, Mixed Reality
  • Oculus Rift, Leap Motion, Magic Leap, Microsoft Hololens, Google Daydream, Samsung Gear VR, HTC Vive